Apple iPhone 16 series of screen suppliers finalized! Samsung leads the way

Apple iPhone 16 series of screen suppliers finalized! Samsung leads the way

According to the latest news, Samsung and LG have been approved as Apple’siPhone 16 seriescell phoneSupply OLED panels. It is understood that Samsung will provide panels for a full range of four models, while LG is only responsible for two Pro models. Samsung’s order volume this year is about 90 million, LG is 43 million, a total of 130 million. Samsung is expected to start mass production in June.

It is worth mentioning that BOE, which was rumored in previous years, did not appear on the supplier list. However, it is reported that BOE will supply the future iPhone SE4 display, and this will be a considerable order.

The newly released iPhone 16 Pro series features a brand new screen technology, with its four-week bezel furthercompressionIt has achieved the narrowest border in the industry and is physically four-sided.

Specifically, the black edge of the iPhone 16 Pro is only 1.2mm, while the black edge of the iPhone 16 Pro Max is only 1.15mm. Therefore, with the body almost unchanged, the screen size of both phones has increased to 6.3 inches and 6.9 inches.

Zhang Xinzhe exposed the reason for the 3-year absence from the concert, and there will be plans for acting if it is not excluded

Zhang Xinzhe

Zhang Xinzhe Tour Conference

group photo

       On August 21, Zhang Xinzhe [Weibo] held the "Future Style" world tour concert in Beijing. Zhang Xinzhe confessed the reason why he took a break from the concert stage three years ago: "Those days were one of the worst times in my whole life. I was not in good physical and mental condition. I was thinking about how to stop myself and start again."

  At the press conference, Zhang Xinzhe also revealed the significance of naming the concert "Future Style", "This concert is a turning point. For me, it is a new beginning of work, and it is also the beginning of planning for the future." At the same time, he also revealed the reason why he said three years ago that he would take a break from the concert stage, "At that time, I wanted to take a break, because that day was one of the worst times in my whole life, and my physical and mental condition was not very good. I have been thinking about how to stop myself and start again. After stopping, in addition to slowly recuperating my body, I am also thinking about how to go next. In the past three years, I have released a new album. I have also sorted out some notes from the past ten years, and published a book called" Words Private ". And the next road will start again from this’Future Style ‘concert. "

  When asked how many concerts are planned for this tour, Zhang Xinzhe admitted to pursuing quality rather than quantity: "I don’t have too much ambition this time, for example, if you want to open a few hundred concerts, I think the number of concerts is expensive, not too many. I want to share my thoughts on the stage with you through concerts. I hope each one is very delicate and very interesting. So I don’t want to do a lot at once, and I personally hope not to exceed 50. I have other musical ideals to realize, and concerts are just part of it."

  Unlike other singers who invited many guests to help sing at concerts, Zhang Xinzhe revealed that he basically did not invite any guests. "I already have a lot of songs of my own, and it is already very troublesome to select songs that are suitable for concerts and satisfy everyone, so I basically don’t leave time for guests."

  In addition, Zhang Xinzhe also revealed that he does not reject acting, "Of course I will not reject the drama part, musicals, stage plays, movies, these things are all stage training for me, everyone can look forward to it, I will have some drama plans."

  This tour will premiere in Beijing on October 13, followed by a tour of cities and regions around the world.

AI reconstructs the operating system, and Honor plays its first trump card in the fourth year of development

After three years of independence, Glory has entered its fourth year with a dual-first position in China’s market share and folding screen market share. The recent IPO rumors have attracted much attention. How will Glory’s fourth year go?

On January 10, Honor’s signal at the 2023 developer conference gave the industry a glimpse of its unusual fourth-year layout.

At the press conference, Honor officially unveiled the veil of the MagicOS 8.0 (Chinese name Magic OS 8.0) operating system. Together with it, there is not only the industry’s first human-machine interaction method based on intent recognition, but also the "Magic Big Model" 7 billion parameter end-side AI model developed by Honor. At the same time, Honor announced the launch of the "Hundred Models Ecological Plan" to provide access to China’s 100 models with Magic OS to create a smart service ecosystem based on intent interaction.

It is not difficult to see that the three cards handed over at the beginning of the fourth year of Honor all revolve around innovation, "rolling" its own industry with its AI innovation. Zhao Ming, CEO of Honor, said in a group interview after the press conference: "Honor firmly believes in the future-oriented operating system and human-machine interaction, and it is time to make a change." With AI enabled, a new era of human-machine interaction is coming.

Is mobile operating system ushering in a new path?

The importance of the operating system to mobile phone manufacturers is clearly reflected in the Apple mobile phone. A very important reason for many consumers to choose the Apple mobile phone is the advantage of iOS, and domestic mobile phone manufacturers have long recognized this. In the face of strong opponents, latecomers want to get a share of the pie, and it is difficult to achieve without eye-catching innovation. The release of Huawei Hongmeng is an attempt, and the glorious MagicOS has opened up another path.

So what is unique about Magic OS 8.0? It is reported that when Honor released Magic OS 8.0, it brought "new kernel" platform-level AI capabilities, fully taking over human-related factors, such as personal knowledge base, location and status, habits and portraits, etc., to help OS accurately identify user intentions, efficiently dispatch system services, and then drive the birth of a new paradigm of intelligent end point interaction – the industry’s first intent-based human-machine interaction (Intent-based UI, or IUI), bringing "guess what you think, understand what you need" intelligent experience.

The biggest advantage of this interaction is that it supports multi-modal input and output methods such as natural language, voice, pictures, gestures, and eye movement, which can intelligently identify user intentions, make efficient reasoning decisions, and actively provide personalized services that "understand you" to efficiently complete complex scene tasks.

On the Honor mobile phone, this interaction has an intuitive function called "any door". Users can long-press the text, pictures, files, videos and other elements of the interface where they are located, drag to the edge of the screen on the left and right sides, trigger the any door function, and then quickly flow to other applications and services. For example, when the public needs to take a taxi, iOS it takes about 10 seconds and 8 steps to take a taxi, but the glory of any door only needs to press and hold the text message content and drag to enter the taxi software to achieve a one-step taxi.

"All operating systems today revolve around machine-centricity, which was set by the iOS 17 years ago, and no one has imagined the next generation of operating systems." In the interview, Zhao Ming talked about the original intention of Magic OS to restructure the operating system with AI. "For Glory, it doesn’t matter if the underlying system is Android or other, it provides the greatest value, which is that Baidu and other partners can quickly access without developing applications based on the system alone."

Driven by AI technology, Honor wants to build a human-centric operating system, breaking the boundaries of the operating system, breaking the boundaries of the device, and even breaking any previous human-machine interaction norms. Zhao Ming said, "The intention of any door to identify human-machine interaction is the result of our new exploration of human-machine interaction in the AI era."

Can the big model on the side of the glory really achieve magic?

Since last year’s generative AI technology entered the public eye, thousands of industries have set off a technological storm about AI big models. Various big models have emerged one after another, and the "Hundred Models War" has become a topic of great interest in the industry for a time. For mobile phone manufacturers, to face the AI era, they must naturally integrate into it in order to take the initiative.

Unlike the way other mobile phone manufacturers use the cloud-side model to compress to the end-side, Honor still follows its own end-side AI technology development route. At the Magic OS 8.0 conference, Honor’s first end-side platform-level AI model, the Magic Model, was simultaneously unveiled, and it was launched on the Honor Magic6 series.

The Magic Big Model disassembles the capabilities of the Big Model into specific scenarios, bringing innovative functions such as "dialogue into a film" that supports natural language dialogue to complete video editing, "multimodal agenda" that can generate schedules in one step by dragging complex content to any door, and "gallery semantic search" that is the industry’s first semantic search video function.

"The combination of’big model + arbitrary door ‘is very interesting. When you drag a sentence to the arbitrary door, it understands your intention through the learning ability of the big model, and then gives instructions. This makes it clear that the application direction of the glory big model is intention interaction, and the commercialization path is clear." Industry insiders said.

It has to be pointed out that the current market has been flooded with various large models. Honor has given up the established plan route of the industry and developed a self-developed end-to-end large model. What is the "magic" behind attracting users?

Honor Magic OS tends to create a personalized intelligent experience. Compared with the cloud-side model, the end-side AI has more advantages in personal demand response and processing, but the development of Honor AI is not exclusive, and open innovation can better serve users. In this regard, Zhao Ming pointed out in an interview that the future magic model and the cloud-side model must cooperate with each other and cannot replace each other. "You can turn off ChatGPT at any time, but you will find that in your life, there are many conveniences that cannot be replaced by ChatGPT, Qianjou model, ERNIE Bot, etc. This is the value of the future end-side AI and Honor Magic OS development capabilities to consumers."

Will the new ecosystem of large-scale model services bring about a new chapter in AI?

It is worth noting that the evolution of Honor’s platform-level AI capabilities not only empowers the magic OS, but also hopes to work with partners to create a new stage and create a new ecosystem.

In fact, this is also the consistent concept of Glory. Previously, in response to the competition in the folding screen mobile phone market, Zhao Ming has expressed on many occasions that he hopes that friends and businesspeople will work together to develop and expand the market together.

This time in the field of AI, Honor also put forward a similar concept, announcing the official launch of the "Hundred Models Ecosystem Plan" – to promote the collaboration and cooperation between the end-side large model and the cloud large model. That is, based on the understanding of personal intentions based on the end-side large model, through the glory end-side central control, dismantling tasks, efficiently and securely connecting the cloud large model, fusing and scheduling atomized services, completing complex task scenarios across applications, and ensuring that personal information is not in the cloud, safeguarding privacy and security.

In Honor’s view, the scale of the future network model is one million, just like the current APP, Honor cannot redo all the vertical domain APPs by itself. In the interview, Zhao Ming described the blueprint of the Honor Baimo ecological plan with a metaphorical image: "In the positioning and strategic choice of the big model, Honor chose to make the soil fertile, and plant different flowers and plants on it, so that it can be diverse."

Baidu, the leading player in China’s AI big model, is sowing seeds on this soil. At the Honor Magic OS launch, Baidu Intelligent Cloud has become a strategic partner of the Honor Big Model ecosystem. "MagicOS is a mobile application ecosystem with great innovation vitality and influence. In the era of big models, it will provide developers with broader opportunities, provide users with an unprecedented intelligent experience, and continue to promote the development of the industry. Baidu Intelligent Cloud, as a strategic partner of the Honor Magic Big Model ecosystem, will continue to focus on the deep integration of the terminal and cloud models together with Glory to promote ecological prosperity."

According to Zhao Ming, this ecosystem is currently continuing to grow, and the cooperation between Honor and the cloud model will be based on consumer needs, and will not exclude any partner. "[Honor] will be consumer-centric, what consumers like and what they are used to, the Baimo ecosystem will be connected to these big models. Baidu Cloud is the first step in cooperation, and Autonavi, Hanglv’s Qianjuan big model, etc. will be slowly integrated into this plan." It can be seen that when the next AI era arrives, Honor will join hands with partners to create a new AI ecosystem and open a new chapter.

Overall, Honor, which has established a firm foothold in the Chinese market, has a lot of plans on the development path of the brand in the fourth year. From leading the industry to leading the industry, Honor has taken a solid step on the foundation of the system. In the next stage, Honor will join hands with AI China power to amaze the world with technological innovation and achieve "world glory".

What is behind Meizu’s 6 billion dollar valuation?

 As you all know,MeizuFully studiedmilletBusiness model. And now, Meizu even intends to keep up with Xiaomi’s valuation.

In a recent interview, Li Nan, vice president of Meizu, suggested that if the price-to-earnings ratio of Xiaomi is calculated, Meizu will be valued at about $6 billion. But he also mentioned that Meizu has plans to precede Xiaomi’s IPO.

This valuation compared with millet’s 40 billion dollars, there is naturally a big gap, but you know, millet in the field of Internet and intelligent hardware ecosystem extensive layout, can be said to do enough concept, coupled with millet’s low-endSmartphoneSales in China have also reached a certain scale, so that a few days ago IDC and other research institutions ranked Xiaomi’s mobile phone shipments in the third quarter of this year as the third largest in the world. Therefore, it is understandable that some investors think that Xiaomi has a lot of commercial imagination, although Toutiao brother does not agree.

Meizu’s situation cannot be compared with Xiaomi, regardless of whether Xiaomi’s current valuation is worth 40 billion US dollars, and whether Meizu’s valuation is reasonable based on Xiaomi. Only Meizu’s valuation is close toLenovoHalf of the market value (measured by Lenovo’s current market value of about 15.60 billion US dollars) is enough to raise the question of Toutiao: a hardware company that sells smartphones as its main profit model, as long as it starts to learn the gameplay of Xiaomi’s "triathlon" and claims to be "table riding", can it get a valuation far higher than the company’s own strength?

Revenue is only 1/33 of Lenovo’s.

In Toutiao’s opinion, no matter how rich the business concept is or how vast the business imagination is, if a company makes an estimate of its capital value, it should first look at the company’s revenue level and net profit margin.

In terms of revenue scale, according to relevant reports, Xiaomi more than doubled in 2013, reaching RMB 27 billion yuan, and is expected to exceed 80 billion yuan in 2014. According to Li Nan, vice president of Meizu, Meizu shipped about 2 million units in 2013, with revenue of 5 billion yuan. In 2014, it is expected to ship 400-5 million units, and the revenue target will exceed 7 billion yuan. Only from the comparison of Meizu and Xiaomi’s revenue, Meizu and Xiaomi are nearly 10 times behind.

According to relevant reports, 94% of Xiaomi’s current profits come from mobile phone sales. Although Meizu has not released official data on profits, it has only two core businesses: Flyme system UI and Meizu mobile phone. If Meizu has profits, then most of its profits should also come from mobile phone sales. That is to say, only in terms of revenue and profitability, Meizu and Xiaomi are ten times different.

And if compared with Lenovo, Lenovo’s revenue in just one quarter of this year reached $10.395 billion, while last year’s revenue was $38.70 billion. Even if Meizu’s revenue this year can reach 7 billion yuan (note not US dollars), at best it is only about 1/33 of Lenovo’s, of course, this is still excluding Lenovo’s mergers and acquisitionsIBM In the case of X86 server business and Motorola Mobile Market (both acquisitions have been announced) revenue. As for profits, we can’t make a valid comparison because Meizu has not announced it, but we know that Lenovo’s net profit last year was $817 million, and the net profit in the latest quarter of this year was $214 million. It can be said that the profit model is still relatively single Meizu, and its valuation is close to half of Lenovo, which can be said to violate the most basic laws and rules of business and capital.

The annual sales volume is less than 1/3 of Xiaomi’s first quarter.

Secondly, the business scale, millet smartphone shipments in the third quarter of this year was 18.40 million units, except for a few overseas emerging markets, most of which were domestic sales. And how about Meizu’s smartphone sales? As mentioned above, the estimated shipments in 2014 are 400-5 million units, that is to say, Meizu’s annual mobile phone sales are about 1/3 of Xiaomi’s quarterly sales. Therefore, in the opinion of Toutiao brother, it is not too late to catch up with Xiaomi in sales, and Meizu will talk about valuation and listing.

And if compared with Lenovo… Brother Toutiao can’t bear to compare like this, let’s just talk about one thing: in addition to firmly occupying the leading position in the traditional PC industry, Lenovo is also in the top position (at least in the top five) in the mobile Internet industry represented by smartphones and tablet computers. In contrast, Meizu only has the main business of smartphones, and the gap with Lenovo’s business scale may not be described as "very far", but Brother Toutiao has run out of words.

Expanding scale and revenue is the top priority

In addition to the above-mentioned gap in revenue capacity and main business scale (volume), let’s take a look at Meizu’s valuation from the perspective of competition in the mobile phone industry. This time, Brother Toutiao will not pull Lenovo in… The picture is so tragic that even Brother Toutiao dare not look at it…

Meizu, like Xiaomi, the smartphone industry is the core of its current business, but looking at the development trend of the entire smartphone industry, the slowdown in growth and low-cost machines have become the driving force for development, coupled with the "Xiaomi model" competing to be defeatedhand modelThe competition between Xiaomi and its imitators (such as Meizu) in this industry will only become more and more intense, and its future will face a choice between scale and profit: either high profit margins or scale for profit.

At least for now, apart from Apple, few hardware device companies can survive and develop on high profit margins. The most practical way is to increase total profits through scale. Therefore, since Xiaomi released the low-priced Redmi series of mobile phones to replace Xiaomi mobile phones as the main shipment force, Xiaomi has actually embarked on a large-scale business model. That is to say, for Xiaomi and Meizu, the sales of low-end mobile phones will be crucial in the future.

Because of this, Xiaomi has begun to lay out overseas markets with Redmi series mobile phones in a high-profile manner this year. In the face of the huge market of overseas 1 billion replacement volume, it is logical for Xiaomi to focus on volume to enter the strategic layout of emerging countries such as India and Brazil. But the problem is that domestic hardware manufacturers such as Lenovo and Huawei, which also covet overseas markets, have great advantages in supply chain and channels. In areas such as overall scale, globalization, channel operator relationships, and intellectual property accumulation that may be crucial to future smartphone competition, Xiaomi is currently at a disadvantage, and these shortcomings cannot be made up overnight.

Similarly, the above problems Meizu is more lacking than Xiaomi. For now, Meizu not only relies on the MX4 Pro to seek the possibility of breaking through the 2000 price point, but also urgently needs to make efforts in the low-end market below 1,000 yuan, and achieve the purpose of reducing costs by taking the volume to form a scale to create a certain supply chain advantage. According to Li Nan, Meizu wants to make a thousand yuan machine that is better than Redmi and Honor experience, and is expected to be released in early 2015. Obviously, how to expand shipments and revenue, which is a matter of life and death for a hardware equipment company, is much more important than valuation and listing. Survival is still Meizu’s first priority.

Is "table riding pie" really reliable?

Finally, let’s talk about the essence of the Xiaomi model, and whether the valuations of Xiaomi and Meizu are reliable from the perspective of the commercial value of "table riding"?

What is the inherent business logic of the Xiaomi model? Brother Toutiao believes that if Xiaomi is simply compared with hardware companies such as Samsung, Lenovo, and Huawei, it is difficult to see Xiaomi’s "ambition" clearly. Because although Xiaomi "rides on the table" focuses on the combination of soft and hard business cards, from the perspective of Lei Jun’s series of layouts and plans, Xiaomi hopes to establish certain competitive advantages or barriers at the end of internet services, that is to say, Xiaomi hopes to make articles around users to obtain monopolistic profits in the form of traffic entry. In this regard, Xiaomi not only wants to be Tencent, providing users with Internet value-added services such as information, application distribution, games, audio-visual, and reading, but also wants to be Ali, providing related services around users’ needs in life, entertainment, and shopping. That is to say, if Xiaomi wants to achieve true success, it needs to win three major battles: the battle of Internet entrance, the battle of mobile payment, and the battle of virtual content. The opponent can be the three giants of BAT, or the international giants such as Apple, Google, and Microsoft… In short, Brother Toutiao just wants to wish Xiaomi good luck.

 

Meizu’s "ambition" is not so big at present. From Li Nan’s mouth, we know that Meizu’s future positioning for the company is to become a mobile phone company that survives the global mobile phone industry reshuffle war, maintains the traditions and characteristics of Meizu products, takes into account mobile phone shipments and brands, and maintains high user retention. In other words, Meizu only wants to support the ecosystem of Meizu’s software and hardware through product strategy and channel strategy for the time being. If it can form a certain strong entrance and traffic revenue in software and internet services such as application and game distribution, it will be very good. For the full-scale war in the field of mobile Internet, Meizu has not yet been able to participate. The so-called ecological layout may only be concept first and go with the flow.

Therefore, for Meizu and Xiaomi, the ideal is very "plump", and the reality is very "skinny". Before completing the above ecological layout and forming competitive barriers, Xiaomi, which combines software and hardware, must first survive as a mobile phone company like Apple.

More importantly, software and internet services should have a good experience and function on every device and system platform as much as possible, and it is almost a completely open ecosystem. This is precisely the opposite of the business model that focuses on hardware device services. A company that sells hardware devices as its main profit model must provide services in a closed ecosystem. This kind of contradiction and conflict at the business model level will be the common destiny that every "table rider" must face.

The 300,000th Great Wall Gun rolled off the assembly line, and 128,800 new trailer versions were sold.

On May 8, the 300,000th vehicle rolled off the assembly line. AT the same time, the trailer versions of passenger guns and commercial guns are officially listed, and they have C6 trailer qualifications. The market guidance price is increased by 2,000 yuan on the four-wheel drive AT models of passenger guns and commercial guns, and the price is 128,800-168,800 yuan.

It is understood that in August 2019, the first car was officially off the assembly line. On the first anniversary of its establishment, the brand officially ushered in the 100,000 th vehicle assembly line, and achieved sales exceeding 200,000 units on the second anniversary. After that, it took only eight months to reach 300,000 units.

In addition, on April 1st this year, the "Regulations on the Application and Use of Motor Vehicle Driver’s License" added a C6 driver’s license for light tractor trailer. The passenger trailer version is a model launched in response to the above policy adjustments.

Based on the passenger version, the new car is equipped with 2.5-ton trailer qualification. At the same time, devices such as trailer power intake and trailer installation port are added, which can expand the use scenarios, including transporting locomotives, towing yachts, RVs and motorboats.

It is worth mentioning that with the continuous improvement of relevant laws and regulations, China Automobile Association, Passenger Association and pickup truck friends have jointly promoted the introduction of new pickup truck standards, prepared for the establishment of pickup truck associations, and promoted the lifting of pickup truck policies. According to statistics, at present, more than 70% cities in China have relaxed the restrictions on pickup trucks entering the city.

According to the plan, the future will evolve into two categories: passenger leisure and fashion business. Among them, the passenger leisure category is based on the tank platform and will cover medium, large and full-size pickup trucks; The fashion business goods category focuses on creating two categories: compact and medium-sized pickup trucks. In addition, it will also make efforts in new energy fields such as hybrid, pure electric and hydrogen energy.

Up to now, it has been listed in more than 50 countries on four continents, and has become the first China brand with five-star safety rating under the latest Australian ANCAP standard.

The second 5G application collection competition brought the climax of 5G application innovation, and 300 projects were shortlisted for the semi-finals.

With a brand-new mobile communication architecture, 5G provides at least 10 times the peak rate of 4G, millisecond transmission delay and hundreds of billions of connection capabilities, achieving a new leap in network performance. The integrated application of 5G in all walks of life will expand new business models, breed emerging information products and services, and expand new space for the development of digital economy.

In order to promote the development of 5G, under the guidance of the Ministry of Industry and Information Technology, China Information and Communication Research Institute, IMT-2020(5G) Promotion Group and china communications standards association jointly hosted the second "Blooming Cup" 5G Application Solicitation Competition. The theme of this competition is "The future has come, the digital wave of 5G empowerment". It aims to widely collect 5G applications for industries, enterprises and individuals, condense the capabilities and resources of the whole society, and further explore the needs, business forms and business models of 5G applications, and deeply explore and incubate a number of 5G featured applications, laying the foundation for building a good application ecology of 5G.

The contest was officially launched on January 23, 2019, and regional competitions such as Zhejiang, Shanghai, Jiangsu, Sichuan and Guangdong were held one after another, as well as eight special events such as smart city, smart life, smart industry, smart medical care, smart media technology, cloud application, car networking and VR/AR. The contest has received extensive attention and support from the industry, with a total of 3,731 entries, showing the application potential in many fields, such as industrial internet, car networking, medical care, new media, VR/AR, transportation, emergency, education, drones, environmental protection and so on.

After the selection of regional and thematic competitions and preliminary competitions, a total of 300 events were shortlisted for the national rematch (the list is attached), and the national rematch and final will be held in Hangzhou on October 15th (rematch) and October 16th (final) respectively.

5G has ignited the enthusiasm of the whole society for "mass innovation and entrepreneurship". The application of 5G convergence has become an integrator that brings together various elements of production, learning, research, use and innovation, and has become an important propeller of the national innovation-driven development strategy.

List of finalists for the rematch of the 2nd "Blooming Cup" 5G Application Collection Competition (in no particular order):

1.5G Smart Port Innovative Application Project

2.5G+ Innovative Application of Smart Park

3. Large steel structure assembly accuracy detection system based on 5G.

4. Accurate control system of large-scale source load based on 5G power private network.

5. Precise prevention and control platform for birth defects and rare diseases based on 5G application.

6. Port VR training system based on 5G technology.

7.5G mobile stroke unit

8. Application of 5G high-speed dump in urban rail transit

9. Urban intelligent operation management and emergency actual combat command platform based on 5G

10. 5G-based focused ultrasound (FUS) remote surgery

11.5G Smart Mine

12. Enterprise-level 5G+ Ultra HD Video Cloud Project

13. Application verification and network research based on 5G cloud AGV

14.5G+MR multi-terminal remote holographic interactive platform

Low altitude intelligent traffic management system of 15.5G networked UAV

16.5G intelligent workshop

17.5G Networked UAV Building New Logistics in Dream Town

18.5G Remote Multidisciplinary Collaborative Platform for Diagnosis and Treatment of Difficult Diseases

19. Xianghu National Tourism Resort 5G Network Tour Bus

20. Smart water control project based on 5G

21.5G+ Industrial Internet Application

22. Bluetooth indoor high-precision positioning application based on smart room.

23. Based on the application of 5G Cloud AR/VR technology in tourism culture.

24. Run Run Run Shaw’s 5G Future Hospital

25. Hongkou Public Security 5G+ Police Stereo Patrol Demonstration Application

26.5G Three-dimensional Command Prevention and Control Solution

Maintenance and emergency repair of 27.5G gas pipeline network

28. Sightseeing bus project based on 5G

29.5G technology empowers Shangchao robot to be intelligent.

30. Hangzhou Hubin International Pedestrian Street 5G Smart Block

31. Master of Air Support during the Games

32. Construction and demonstration application of intelligent heavy truck road collaborative system oriented to 5G-V2X evolution

Exploration of 33.5G helping the construction of county medical community

34. Smart parallel mine solution based on 5G and its application case.

35.5G intelligent agricultural machinery and tools

36. AGV trolley project of Baoshan Iron and Steel Co., Ltd.

37.5G Intelligent Unmanned Logistics Solution

38. Design of unmanned shuttle bus based on 5G

39.5G+VR Newborn Visiting Project

40. Construction of vertical application R&D laboratory based on 5G technology

41. Future Science and Technology City 5G Networked Driving

42. Construction of 5G application scenarios in Zhangjiang Artificial Intelligence Island

43. Shanghai Customs 5G Smart International Port Project

44. A comprehensive solution for panoramic live broadcast of venues based on 5G.

45. Live Earth-Eye of Disaster

46. SMART management system of smart computer room

47.5G Cloud VR Multi-people Space Education Application Scheme

48. Support the digitization of optical inertial fusion action of 5G

49. The engine is transferred to the AR work assistance system.

50.5G+ Virtual Reality Smart Classroom Cloud Platform

51. Jiangmen Mobile 5G Bionic Robot

52.5G+VR Wisdom Hechang Cloud Platform

53.AIplan surgical planning navigation system: accurate and efficient surgical auxiliary equipment.

54.IN-UP AR Cloud Plan

55. R&D and industrialization of industrial service platform based on VR/AR digital twin system

56. Intelligent welding education and training system

57. The integrated solution of 5G vehicle-ground communication for high-speed standard EMU and its derivative application.

Application of 58.5G Stereo Patrol Smart Policing

59. Flexible production and intelligent management of industrial parks based on 5G MEC

60.5G smart steel mill

61. "5G+4K+VR" Spring Festival Evening Live Broadcast

62. Water and sky integrated 5G smart environmental protection products

63.5G remote automatic parking service

64. Baosteel Zhanjiang Iron and Steel Plant 5G Smart Factory Project

Application of 65.5G Communication Technology in Smart Grid

66. Community Intelligence Security System Based on 5G+AI+MEC

67. Smart factory operation monitoring and early warning based on 5G and VR technology.

68. Intelligent management of rivers and water affairs (application of 5G technology) in Xuhui District, Shanghai

69. Huangpu Customs 5G Application Innovation Laboratory

70. Remote automatic driving based on 5G communication

71. Midea’s 5G Smart Factory

72. Zhongshan 5G Smart Medical 120

73. Smart operation system of theme parks based on 5G+ cloud architecture

74.5G robot vigilante

Application of 75.5G Manned Self-driving Aircraft in Island Low-altitude Tourism

76. Maoming 5G Smart Hospital Medical Association Project

77. 5G VR live broadcast and experience of CBA sports events

78. Treasure Bus 5G Smart Bus and Huangpu District Bus Industrial Park Project

Application of Interactive Video Service System in 79.5G UAV Scenic Area

80. Remote semi-automatic tire gantry crane 5G wireless network upgrade

81. Zhangjiang Artificial Intelligence Island 5G+AI Smart Park Application Scenario Construction Project

Comprehensive application of 82.5G smart hospital

83.LTE/5G-V2X Next Generation Vehicle Networking Project

84. Ultra-high definition billion pixel array camera solution based on 5G

85. 5G intelligent inspection robot for natural gas station

86.5G enables smart retail.

87. The application of intelligent garment based on 5MEC

88. Comprehensive solution of 5G network coverage for the north-south highway wiring project of Wufengshan River Crossing Channel

89. Road and traffic patrol law enforcement system based on 5G technology

90. Innovative application of advanced unmanned aerial vehicle cluster platform "starry vision"

91. Intelligent urban road based on vehicle-road cooperative automatic driving-"Smart Road" demonstration project

92. Future Super Work Assistant under Cloud +AR: 5G·AR glasses

93. 5MEC innovation project for smart park applications

Demonstration operation of unmanned driving in mining area under 94.5G network environment

95.5G Smart Medical Application

96.XR Cloud Education Open Platform

97.5G+ Intelligent Network Management AI Intelligent Video Analysis System

98. Intelligent Flexible Production Based on 5G Edge Computing

99. Smart river port application based on 5G network

100.8K ultra-high definition lossless image camera

101. Cloud Deployable 5G Digital Experience Center

102.5G+ UAV urban grid open space three-dimensional fire rescue

103. Intelligent 5G Road and Bridge Maintenance System

104. Artificial Intelligence Breast Ultrasound Diagnosis and Treatment Scheme Based on 5G

105. Intelligent fire warning scheme based on 5G

106.5G+ Networked UAV Management and Operation Cloud Platform

Real-time Fusion of 107.5G HD Video

108. Build the country’s first 5G boutique loop line and empower smart public transport.

109. Lingyue Desktop Cloud

110. Unattended Substation Scheme Based on 5G UAV and Automatic Nest

111.5G holographic communication and fusion scene cooperation platform.

112. Good Tesco 5G innovative application practice

113.5G+ Spider esports

Application of 114.5G technology in ultra-high definition live broadcast acquisition and transmission system of large-scale event site

115. Xiaofeng AI machine automation content production platform

116. High-speed train 5G new visual media

117. Intelligent green aquatic product operation support system based on 5G

118.5G Integrated Solutions for Empowering Civil Aircraft Manufacturing

119.5G All-Media Platform Application

120. Intelligent court platform based on 5G and blockchain technology.

121. "Wo Tianyu" 5G industrial drone

122.5G+ Wisdom Medical Association Innovation Base

123. Construction of Intelligent Networked Unmanned System Based on 5G Mobile Edge Computing

124. Smart Port Based on 5G Network

125. Technology Winter Olympics Smart Travel Solution Based on 5G

126.5G+ Wisdom Classroom

127. Intelligent training based on 5G+AI

128. Development and application of artificial intelligence visual medical image based on 5G communication.

129.5G shikong dream journey experience car

130. Power distribution system solutions for large buildings and enterprises based on 5G.

131.5G intelligent security inspection robot

132.5G+ Beidou high-precision location service

Industrial AR application under 133.5G

134.AI+AR smart glasses

135. Lianmu 5G Smart Hospital Material Supply Management System

136. Design and Implementation of Multi-AGV Cooperative Work Product Based on 5G Technology

137. China Unicom’s "5G+ Big Data" Smart Rail Transit Solution

138. UAV autonomous unattended system project based on 5AI technology and automatic airport.

139. Intelligent Identification of Logistics Violent Operation Behavior Based on 5G

140.5G BRT intelligent network Intelligent Vehicle Infrastructure Cooperative Systems

141.5G intelligent game watching scheme

142.5G Smart Power Plant

143. VR intelligent robot patrol car based on 5G and MEC.

144.5G Remote Pathological Consultation Platform

145. Industrial Internet indoor precise positioning product system research and development

146. China Unicom 5G+AI Travel Assistant Project

147.5G smart lamppost, the cornerstone of the future city.

148. Smart Park Solution Based on 5G

149. Intelligent networked AGV based on 5G edge cloud

150. Intelligent manufacturing application based on 5G network

151. Jiangsu Weiyi United Wisdom 5G Smart Park

152. Jiangxi Bluestar Spark "5G+ Intelligent Chemical Industry" Project

153. Hangzhou Forklift Group remotely drives forklifts.

154. Liugong 5G SA remote control engineering vehicle

155. Application of Visual Identification and Big Data Analysis Based on 5G+ Industrial Internet

156. The inspection robot of chemical pipe gallery track based on 5G network communication.

Application of 157.5G Empowered New Generation Intelligent Manufacturing System

AR power inspection in 158.5G environment

159. xiong’an new area smart town planning project.

160.5G connects the picture scroll, once dreaming back to the Millennium.

161. Strong interactive cloud virtual reality solution based on 5G mobile phone.

162. Wenzhou Mobile 5G Ophthalmology Remote Clinic

163. Intelligent control application scheme of energy system based on 5G uRLLC scenario.

164.5G+ static and dynamic traffic intelligent platform project

165. The application of 5G intelligent management and control in data center based on AR inspection.

166. China Mobile Mahuai Informatization Demonstration Village

167. Intelligent municipal sanitation management

168.5G+ Industrial Internet Remote Control Application in Unmanned Factory

169. Unmanned factories in the home industry based on 5G network.

170. naked-eye 3D video live broadcast system based on 5G

171.5G Smart Travel Project

172. Strong interactive cloud virtual reality solution based on 5G mobile phone.

173. Innovative application of cloud office for 5G smart park

174. VR live broadcast and experience of CBA sports events

175. Forest fire protection solution based on 5G

176. European Town Smart Park

177. Practice 5G edge computing and build a new TCL smart industrial park.

178. Midea’s 5G Smart Factory

179. Smart City Ubiquitous Display Control Project

180. MR smart classroom system based on 5G

181.5G Smart Marathon

182. Smart Port 5G Gantry Crane Remote Operation Application

183.5G+AI+ Edge Computing to Construct the Overall Solution of Environmental Monitoring and Governance in Smart Cities

184. Mi Gu Kuaiyou

Application of 185.5G in power system

186.5G "Wonderful Hands" —— Medical Training and Intelligent Evaluation System

187. Intelligent operation platform scheme for comprehensive development scheme of negative emission water traffic and eco-tourism in Baiyangdian, xiong’an new area.

188. Ultra-high resolution camera application based on 5G communication.

189. Intelligent municipal sanitation management in xiong’an new area

190. Neolithic 5G unmanned vehicle project

191.5G indoor precise positioning and navigation scheme

192.5G urban emergency rescue system

Research and Application of 193.5G Empowering Full Life Cycle Smart Park

194.5G Cloud Eye —— Intelligent Networked Video Monitoring Platform

195. 5G Smart Pre-hospital First Aid Based on Neusoft Hanfeng Medical Internet of Things Platform

196.5G cloud VR live broadcast system

197.5G+AR+VR to realize the new application of remote acupuncture treatment and teaching.

198.SightGrabber——-Wisdom Window

199.5G+AI Smart Site Safety Supervision System

200.AR remote seminar/guidance

201. The autonomous fire extinguisher robot based on 5G and its intelligent fire-fighting Internet of Things system.

Application of 202.5G UAV in video monitor of forest fire prevention

203.5G Intelligent Transportation Demonstration Town

204.5G Smart Pension Intelligent Application

205. Smart port-iron ore bulk logistics transportation

206.5G smart bus

207.5G Smart Fire Fighting System

208.5G Remote Emergency Command Center

209. Public safety space-time exploration based on 5G.

Application of 210.5G Cloud Robot and Fusion Intelligence in Smart Asian Games

211.5G CLOUD VR

212.5G Robot Intelligent Manufacturing (Welding) Demonstration Project

213. Underground intelligent optical cable junction box

214.5G+ Wenchuang, Start the Wisdom Journey of Theron Park.

215. The application of smart poles based on 5G network in smart cities.

216. Smart logistics pallet

217. Firefighter tracking, monitoring and rescue system based on strapdown inertial navigation system.

Exploration of 218.5G in Smart City Application Project of Xixian New Area Energy Finance and Trade Zone

The Application of 219.5G MR Technology in Smart City

220. Intelligent transmission network integrated management system

221.5G Come on, "Smart Station"

222. Re-emphasizing the protection of the line-5G helps urban travel safety solutions

223.5G+ Intelligent Robot Patrol Service System

Application of 224.5G+ Networked UAV in Smart Hospital

225.5G+VR Metro Smart Security Cloud

Application of 226.5G UAV in Guizhou Tourism

227. Micro-electro-mechanical laser scanning chip and smart city application

228.5G unmanned driving

229.5G aviation Internet application

230.5G unmanned wharf

231.5G unmanned ship

232. The structure of real-time flaw detection flexible sensor.

233. Smart city BIM system combined with innovative application of operator data.

234. Dorek artificial intelligence doctor assistant platform

235. Intelligent indoor mopping robot

236. Public security crime prediction and intelligent police deployment

237. Data visualization project of automatic stacking and fetching centralized control system

238. Group intelligent building energy-saving Internet of Things operating system

Application of public service of robot remote surgery and big data cloud platform supported by 239.5G medical slicing network in beijing jishuitan hospital.

240.5G Ophthalmology Remote Diagnosis and Treatment Platform

241. The remote ultrasonic information system MGI

242. Research on the Robot System of Thoracic and Abdominal Diagnosis and Treatment Integrated under the Guidance of Real-time 3D Ultrasound Based on 5G Technology

243. Fatty liver health management platform based on 5G ubiquitous network.

244. Based on 5G focused ultrasound (FUS) remote surgery IOT.

245.5G ultrasonic telemedicine vehicle

246. Remote virtual reality medical rehabilitation project based on 5G.

247. Internet of Things solution for medical equipment.

248. cloud platform for accurate diagnosis and treatment of AORTIST aortic diseases in the whole life cycle based on 5G.

249.5G+4K Remote Consultation Scheme

250. Shandong Telecom yantai mountain hospital 5G Telesurgery Project

251.5G+AI medical waste automatic control platform

252.5G Smart Factory

253. Liangzhu World Heritage Park 5G Smart Travel Application

254.5G driverless project

255. Jiangxi Bluestar Spark 5G+ Intelligent Chemical Implementation Plan

256.5G Smart Factory Demonstration and Application Model Project

257. Innovative application project of commercial aero-engine test process based on 5G.

258.5G+ Intelligent Robot Patrol Service System

259. Implement the application of 5G medical care to help the medical city to help the poor.

260. The first Asian World Police Games 5G+8K Ultra HD video live broadcast application

261.5G+ Intelligent Operation and Maintenance Service Platform for Complex Equipment

262. Urban stereoscopic fire rescue application based on 5G networked unmanned aerial vehicle.

263.5G Smart City Construction Project Scheme

264. Intelligent unmanned ship and intelligent river management system based on 5G

265. Smart Grid Application Based on 5G Slicing Technology

266. Guangdong Unicom’s 5G MEC edge cloud platform enables industrial applications.

267. Guangdong Digital River 5G Application Construction Project

268. Intelligent Education Project of Guangdong Experimental Middle School

269. Intelligent manufacturing application based on 5G network and industrial Internet.

270. The commercial platform scheme of provincial, city and county-level linkage radio and television ultra-high definition media fusion based on 5G network.

271. Qingdao Port Smart Port Network Reconstruction Based on 5G Network

272. Live broadcast of multi-angle events in the 5G venue of the Youth Olympic Games.

273. Based on 5G, the intelligent networked heavy-haul highway automatic driving and vehicle-road collaborative demonstration application.

274.5G+ Edge Cloud Ultrasonic Multi-modal Image Intelligent Service Platform

275. Maoming Power Supply Bureau 5G Smart Grid Project

276. Haier Smart Factory End-side Cloud Collaboration System and Innovative Application Based on 5MEC

277.5G port automation transformation and product development.

278. Shandong Unicom’s Remote Control Practice Based on 5G Network

279.5G Park 3D Material Tracking System

280. Multi-source data fusion high-precision positioning system based on 5G.

281. Lightweight AR application service based on 5G network.

282.5G+ Wisdom Fire Control

283. Ultrasonic remote real-time consultation platform based on 5G.

284. Intelligent manufacturing application of industrial Internet based on 5G AI+MEC

285.5G AI auto insurance

286.5G+ convenient government affairs service workstation

Intelligent Fire Protection Solution for 287.5G UAV

288. River patrol automation based on 5G UAV with high capacity and low delay.

289.5G intelligent cloud service platform for traditional Chinese medicine

290. Provide core display technology for consumer-grade AR.

291. Intelligent and secure express platform based on 5G.

292. Foshan First People’s Hospital 5G Intelligent Diagnosis and Treatment Application Project

293. Graded diagnosis and treatment project in Dongguan

294. Country Garden 5G Edge Cloud

295. Enterprise-level network solution based on 5G technology.

296. Medical Association 5G+ emergency rescue and remote ultrasonic application

297.5G Computer Room Brain-A New Generation of Intelligent Computer Room Central System Based on AI and Edge Computing

298.5G+ High-power UAV Industrial Patrol Inspection and Emergency Support Project

299. Intelligent integrated management system of industrial workshop based on 5G network.

300. Smart energy data acquisition system based on 5G network.

Source: China Information and Communication Research Institute

Matang Street, Yijiang District: "People’s Gym" adds new "power" to life.

  Built at home, the fitness equipment is complete, the experience price is close to the people, and there is even more big data to record the daily exercise data … More and more people’s gyms are "blooming" around the citizens, setting off a new upsurge of national fitness, meeting the sports and fitness needs of the residents, cultivating a civilized and healthy lifestyle and adding new "motivation" to life. Matang Street in Yijiang District actively builds people’s gyms, and introduces third-party service agencies to take charge of daily operations in combination with community housing positions, so that people can enjoy convenient, high-quality and shared indoor fitness services at their doorsteps.

  The People’s Gymnasium in Matang Street is located on the third floor of Xinlefu Community House in Yuanmutang Community, with convenient geographical location, including various fitness equipment such as treadmills, rowing machines and strength trainers. In December, 2023, people’s gyms started free trial operation, and nearby citizens came to exercise, reaching more than 50 person-times a week. The staff of the gym said: "In combination with the passenger flow during the trial operation and the needs of residents, we have adjusted the operation time. In January this year, the People’s Gymnasium officially opened, and more than 30 members have been registered in half a month. If residents come for the first time, we also provide opportunities for free experience, so that more residents can exercise happily at home." At the same time, some equipment in the gym has also introduced intelligent equipment. Through intelligent and entertaining fitness equipment, residents can gain exercise data instantly, record daily exercise data, and combine exercise data with physical measurement data to scientifically understand their own exercise effect while increasing exercise fun.

  "Compared with commercial gyms, people’s gyms are more affordable. 365 yuan a year, the price is very cheap, and it is close to home, which is my first choice for fitness. " Ms. Wang, who often comes to exercise, said. Mr. Huang, a resident who lives in Xinlefu Community, is delighted to tell about the new changes in the exercise mode brought to her by the gym at home: "I usually exercise, and I used to run, but I can’t do it when it rains. Now I have an indoor gym, fitness equipment and sports items, which greatly meet our fitness needs."

  In the next step, Yuanmutang Community will strengthen the management of people’s gymnasiums, urge people’s gym management units to do a good job in the daily operation and maintenance of gymnasiums within their jurisdiction, and actively create a "15-minute fitness circle" in the community, so that people can enjoy convenient, high-quality and shared indoor fitness services at their doorsteps. (correspondent Tao Junyao)

After listing in Hong Kong, what happened to Straw Bear Entertainment in Liu Shishi, Nicky Wu?

Author | Liu Liu

Since its listing in Hong Kong in January this year, Straw Bear Entertainment has made great achievements.

On September 30, Hong Kong stock Straw Bear Entertainment released its 2021 interim financial report. During the period from January 1 to June 30, the company achieved operating income of 975 million yuan, a year-on-year increase of 68.15%. Gross profit reached 237 million yuan, a year-on-year increase of 72.3%. The net profit attributable to the parent company was 94.147 million yuan, a year-on-year increase of 73.93%, and the basic earnings per share was 0.14 yuan.

Compared with other drama companies, Straw Bear Entertainment can be described as a listed rookie in the first half of the year, which has the potential to surpass the perfect world, make great efforts in the film industry, and catch up with the contemporary Oriental and Huace films.

As a major producer and distributor of drama series in China, Straw Bear Entertainment was established on January 3, 2018, and its business scope covers the investment, development, production and distribution of TV dramas and online dramas.

One of the most famous concerns of the group is that it is a typical case of star capitalization, in which many star shareholders join. Among them, Nicky Wu is the founder of Straw Bear, its long-term partner Liu Xiaofeng is the actual controller and the largest shareholder of the company, and Liu Shishi and Zhao Liying are also shareholders.

After analyzing the financial report in the first half of 2021, Xiaoye concluded that the number of dramas, corporate revenue and profit scale of Straw Bear Entertainment increased rapidly under the impetus of industrial production mode, which has great potential in production and distribution, customized drama and IP reserve.

Industrial production mode,

Bring stable income to copyright dramas.

In the past few years, Straw Bear Entertainment has made outstanding achievements. According to the number of TV series broadcast in the first round in 2019, Straw Bear ranked fourth among all producers and distributors of TV series in China, with a market share of 6.0%.

Overall, the income of Straw Bear Entertainment has increased year by year in the past four years. From 2017 to 2019, the total revenue of Straw Bear Entertainment increased year by year, reaching 543 million yuan, 679 million yuan and 765 million yuan respectively. This year’s 975 million yuan hit a record high.

This series of achievements benefited from the stable income source of Straw Bear Entertainment. From the income analysis, it can be seen that the business of Straw Bear is mainly composed of two aspects: the license of drama broadcasting rights and the custom drama contracting.

First of all, in the aspect of broadcasting rights license, that is, to issue drama broadcasting rights to TV stations, online video platforms and third-party publishers. In the first half of 2021, the income from the production and distribution of Straw Bear Entertainment was about 484 million yuan, which was basically the same as the 483 million yuan in the first half of 2020, and the income was relatively stable.

During this period, seven dramas were produced and distributed, such as Warm Holidays starring Yao Chen, White and Zhang Jingchu. The drama was produced by iQiyi, Enlightenment Film and Fosun Film, and it was a new comedy to celebrate the New Year and told a warm love story during the holiday. There is also a career life drama "City of the Sea" s tarring Hans Zhang and Zhao Likun, which tells the story of young people in the cruise industry.

It is worth noting that the gross profit margin of production and distribution has increased from 24.1% in the first half of 2020 to 43.9% in 2021. Str aw Bear Entertainment believes that this is due to the platform-based production mode that has been explored, which has controlled production costs and made the number of dramas broadcast, corporate revenue and profit scale grow rapidly.

"Platform operation mode" is one of the signs of Straw Bear Entertainment. It can efficiently integrate key resource elements such as screenwriters, producers, directors and actors, production studios, quality control experts and distribution channels to form a more complete ecosystem. By constantly improving the "Dazhong Taiwan" with professional pr oduction management and quality control capabilities, we will provide all-round commercial services for participants in all production links, which will make the content creation process more compact and the content production more efficient, and realize synergy and industrial production.

Straw Bear’s service for large, medium and Taiwan covers the whole production process of the series, including professional IP evaluation and collection of high-quality IP resources, systematic deployment and formation of the main creative team of the series, operation and management of project funds, control of production process and quality, centralized management of suppliers in the later stage, formulation and implementation of publicity strategy, etc.

The customized drama business increased by 439% year-on-year.

Create nearly half the revenue of straw bear

The second important source of income is the custom drama contracting. In the first half of 2021, the revenue generated by custom drama contracting increased from 84.9 million yuan to 458 million yuan, up 439% year-on-year. It is worth noting that nearly half of the total income of 970 million yuan comes from customized drama contracting.

This is due to the close communication and negotiation between Straw Bear and major platforms in the first half of the year, which increased the number of customized dramas and investment scale.

In the first half of 2021, Straw Bear Entertainment delivered two customized dramas, namely, the mythical new martial arts drama "Lingyu" and the foreign aid medical group drama "Take a Deep Breath", which expanded the fantasy theme, theme theme and special effects. The former was produced by iQiyi, starring Adam and Cheng Xiao, and was adapted from the fantasy IP of the same name, with a total broadcast volume of 360 million. The latter tells the story of China’s foreign aid medical team performing its mission in an overseas isla nd, starring Stephy and Yang Youning, and premiered on iQiyi and Tencent.

In recent years, with the rapid growth of online video platform in video content revenue and investment, the investment volume of online drama customized drama has an increasing trend. One of the mainstream cooperation modes between drama producers and on line video platforms is customized drama, and drama producers can make drama production through capital injection or investment of online video platforms. Coupled with the impact of the epidemic, drama companies have gradually increased the proportion of customized dramas, and locked in the distribution channels of dramas while reducing the pressure on operating funds.

Even if the customized drama will weaken the production company’s right to speak, it will ensure a certain economic return and reduce the production risk. Lingyu and Take a Deep Breath together still bring considerable economic bene fits to Straw Bear Entertainment. At the same time, the volume of customized dramas has also increased. There are 36 episodes of Spiritual Realm, and the length of a single episode is 45 minutes. Take a Deep Breath Together has 40 episodes. From the investment volume and return income, we can see the future development potential of customized drama.

It is worth noting that the gross profit margin of customized drama series contracted by the Group decreased from 16.7% in 2020 to 3.6% in 2021, mainly due to the high investment in the post-production cost of Lingyu. This also shows from the side that Straw Bear attaches importance to customized dramas.

Reserve IP topics are diverse,

Rich projects to be broadcast

For drama companies, having diversified and high-quality IP reserves will help them to lay out the content of multi-circle and multi-track.

Straw Bear Entertainment also attaches great importance to the storage and development of IP, and according to the platform-based thinking, it is left to the team with matching market advantages to create. At present, Straw Bear holds 13 original IPS and 34 adapted IPS. It is rich in content and diverse in themes, covering youth campus, idol sweet pet, modern workplace, family ethics, ancient love, historical themes and so on, covering a wide range.

In the future, Straw Bear will continue to develop IP content and increase project reserves.

For example, Ma Boyong’s "Fifteen Days in Two Beijing" was jointly developed with Boji Tianjuan. This project is a long historical novel, which originated from the true record of Zhu Zhanji in Ming History and depicts the customs along the Grand Canal in Ming Dynasty. In recent years, Ma Boyong’s The Longest Day In Chang’an, The Wind Rises in Longxi, Antique close encounter of mahjong, Daming under the Microscope and many other long historical novels have been adapted and won good reputation, so the development of Two Beijing Fifteen Days by Straw Bear is very worthy of attention.

At the same time, the existing IP development plan also includes the distant "Please Give a Sedan", which is produced jointly with iQiyi, starring Allen and Li Qin, and tells the love story of Lu Yan, a thousand-year-old god of war, and Yu Dengdeng, a heroic female stockade owner. Now it has been launched.

There is also a novel on the theme of workplace love, "On the Lonely and Lonely Stream", which focuses on modern urban emotions. Relying on IP reserves, the market expects Straw Bear to export better and more diversified content.

In addition, as of June 30, 2021, Straw Bear Entertainment has a number of dramas to be broadcast, and the project reserves are rich, ensuring the continuous exposure of Straw Bear Entertainment.

As for the theme of revolution, the modern revolutionary TV series "Party Group" starring Edward Zhang, Nie Yuan and Cecilia Han is still in the air. In the early 1930s, the underground party organizations in Shanghai were severely damaged, and the revolutionary cause was plunged into a white terror. A pair of brothers with different beliefs, life and death, fought a hard-core contest for their own camp.

As for the subject matter involved, the action comedy Fighting Thieves, starring Johnny, Li Xuejian, Dahong Ni and other powerful actors, is under preparation. The drama is adapted from Chang Shuxin’s novel of the same name and tells the story of a national treasure theft that led to a t heft gang. Police Ping Sange went deep into the "thief Jianghu" to investigate, and finally captured the story of the ancient city known as the "thief king" in one fell swoop, which was launched in Xi ‘an on July 12, 2021.

As for the mainstream urban love drama, the urban love drama My Bargaining Queen, starring Kenny Lin, Wu Jinyan and Nicky Wu, was adapted from the novel of the same name and was broadcast on Oriental TV on September 23rd. At the same time, there is a contemporary urban drama "The Family of Love" starring Guo Jingfei, Jerry, Tan Zhuo and Dylan, and the family life story of Qi Guosheng, a retired teacher who has been widowed for many years, and three sons with different personalities.

In addition, the contemporary urban drama "My Girlfriend is the Antidote" starring the idol players Jia Yi and Jin Zixuan of "Youth has You" has been launched. A c ontemporary urban drama "Riding the Wind and Treading the Waves" starring Qiao Shan and Yang Zishan is in preparation.

As for the theme of costume, the costume romance drama "The City of Childe" starring Guanjin Bu and Wang Xingyue will be shown. The love drama "Moon Songs" starring Vin and LULU i s also in the air, which is adapted from shu ke’s novel "Running to the Moon". In the aspect of development preparation, the ancient legendary drama "Floating Map" starring Dylan and Yukee Chen’ is worthy of attention.

Looking forward to the future, Straw Bear Entertainment said in the financial report that it will continue to deepen the platform-based operation mode, strengthen the service capabilities of "Dazhong Taiwan", enhance its own resource integration capabilities, production quality control capabilities and brand influence, increase the cooperation stickiness with outstanding industry participants, and strengthen the efficient development of content and the effect of large-scale production.

Three questions about people’s livelihood: How to play online games to be healthy and what to play properly.

  Core reading

  How can online games prevent addiction and be effective and long-lasting? Experts suggest that parents should not instill in their children the idea that playing games is a sin, but should help them improve their self-control. In addition to setting up functions such as "one-click no play" and "limited consumption", game companies should also make plans to keep young people away from bad content. Only when the society gives guidance, parents teach by example, game companies develop high-quality content, and relevant departments assume regulatory responsibilities can a complete and effective closed loop be formed.

  Games are charming and children are easy to indulge. How should parents, society and game companies treat and treat games? What measures can all parties take to prevent teenagers from indulging in online games? We interviewed game companies, relevant scholars and experts to discuss the solutions to game addiction.

  How to guide children to play online games without affecting parent-child relationship?

  Q: What are the characteristics of teenagers using the Internet? Why is there an addiction to online games?

  Zhang Haibo, director of china national youth palace association Children’s Media Literacy Education Research Center: Today’s teenagers are aborigines in the digital age, and playing online games is their basic entertainment.

  From 5 to 14 years old, teenagers have a "triple jump" rule in the process of contacting the internet: around 5 years old, they haven’t gone to school yet, but they may have contacted the internet, and online games have become a part of life; Around the age of 10, teenagers will not only search through the internet, but also participate in social activities and express themselves; Around the age of 14, the internet has become an inseparable tool in life, and some teenagers have even surpassed their parents in "network digitalization ability".

  Teenagers are addicted to online games, often because there are four kinds of problems in parent-child relationship: first, they don’t understand, that is, parents don’t know what their children are doing online; The second is "poor relationship", that is, parents have not established a good parent-child relationship with their children online and offline; The third is "lack of guidance", that is, parents let their children play online games; The fourth is "bad demonstration", that is, parents themselves are addicted.

  Q: What are the parents’ responses to children playing online games? What is the correct way?

  Zhang Haibo: There are two common scenes in modern families: one is "network battle", in which parents control the network and never let their children touch online games; The second is "electronic nanny", which directly throws mobile phones and networks to children. In fact, excessive control and indulgence are not real education, and they are easy to aggravate teenagers’ addiction to online games.

  Li Tao, producer of Zeno technology games: I know a parent who severely taught his son to play games, which made him nervous when he heard the word "game", but when others were playing, the child still couldn’t help peeking.

  In my opinion, parents should not instill in their children the idea that playing games is evil. Too rigid management will make teenagers more inclined to decompress through online games. Parents should help their children to choose suitable games and establish their children’s aesthetic appreciation of high-quality online games. To help children choose high-quality games, we can first pay attention to the game age grading standards, secondly, we can simply try them out by parents themselves, and then refer to the evaluation and recommendation of the media and netizens. Only by knowing ourselves and ourselves can we grasp the initiative.

  Liu Mengfei, lecturer of "Game Research and Gamification Practice" course in Beijing Normal University: Game is essentially a meaning system guided by rules.

  Echo Gao, Ph.D. in Education, Psychology and Art History, University of Munich: Parents should do the following when dealing with online games: First, establish clear rules. Parents must know what their children are playing, and know where to play, when to play and how long to play. Second, to be a role model for children, parents can’t be addicts themselves. Third, provide children with opportunities to connect with real life. Psychology believes that the sense of reality is an important criterion to measure whether the psychological state is healthy or not. Some parents abroad spontaneously organize various sports associations, and parents take turns to take charge of classes. This practice not only creates opportunities for parents to accompany their children, but also provides them with real social circles. At present, many parents in China learn from it, such as organizing children to climb mountains and have an outing. Fourth, parents should accompany their children with high quality. High quality requires high attention and response, but not too much interference with children, giving them full freedom and maintaining good communication with them.

  Ask the online game producer how to control the supply side?

  Q: In game design, what responsibilities should game companies take to avoid adverse effects on teenagers?

  Liu Mengfei: In the early stage of game development, game companies should care for young players and consider the needs of young people from the perspectives of vision, culture and experience. In addition, we should make relevant plans for young players, such as how to keep young people away from bad players, bad language and thoughts.

  The game content can also be guided by some rules. If the player has pornographic and bullying performance, the game mechanism should be severely punished. When young players socialize properly and complete cooperation, they can be rewarded in terms of game values; On the other hand, if there is bad behavior in the game, players can be "sent" to a specific space to limit their freedom of play. To return to the normal space, we need to learn community norms and pass the answer test.

  To guide gamers, we should use the rules and mechanisms of the game itself, try our best to respect the players’ discourse system and subjective initiative, and avoid overbearing paternalism.

  Q: What measures can game companies take to prevent teenagers from indulging in online games?

  Joe Cheng, Director of Tencent’s Growth Guard Platform: In early 2017, Tencent launched a growth guard platform, through which parents can bind their children’s game accounts, and conduct operations such as inquiry, reminder, time slot setting, one-click play ban and limited consumption. As of July this year, about 8.78 million accounts were bound to the growth guardian platform.

  The growth guardian platform is divided into two modes: the super parent mode was launched in 2017, and its essence is the control tool for supervision and inspection; We will launch the Weteam model this year, on the one hand, urging parents to set an example, on the other hand, urging children to fulfill their agreements and get incentives. It is hoped that this model can cultivate the parent-child relationship of mutual trust, positive encouragement and entertaining.

  In order to prevent teenagers from irrational consumption in online games, Tencent has launched a game consumption reminder function for minors. If the accumulated consumption of users reaches 300 yuan in the past 30 days, Tencent will remind the payment account owner.

  At present, Tencent has cooperated with Peking University Institute of Education, Central Academy of Fine Arts, Virginia Institute of Functional Games, China Association for Science and Technology and other domestic and foreign academic and scientific research institutions to explore ways to enrich the educational model by using online games and build a healthy, positive, safe and reliable online game space for teenagers.

  How to better control online games under the principle of seeking advantages and avoiding disadvantages?

  Q: Many parents know about internet addiction rehabilitation institutions, and some even send their children there. Are such institutions reliable?

  Liu Mengfei: The professional qualifications of many internet addiction institutions are rather suspicious. Although game addiction is listed as mental illness in the latest edition of the International Classification of Diseases released by the World Health Organization. But this does not mean that those institutions that quit Internet addiction are "innate" with legitimacy. Even for the definition of "Internet addiction", the standards of these internet addiction institutions may not be consistent and authoritative enough.

  Some cases show that sending children to some internet addiction rehabilitation institutions will cause permanent damage to the parent-child relationship. After the children return home, their trust in their parents will be greatly reduced, and the parent-child relationship may become very indifferent or even tense.

  Q: How to look at and do online games in order to prevent and control addiction for a long time?

  Zhang Haibo: With regard to the network, we should adhere to the concept of "pursuing advantages and avoiding disadvantages": we can neither regard the network as a scourge nor leave risks unchecked. Parents should make the Internet "work for me" through active guidance, making it a good helper for entertainment, study and daily life, and a way to express themselves and participate in social activities.

  Liu Mengfei: There are already hundreds of millions of gamers in China. Since the scale of players has reached such an order of magnitude, it is necessary to fully investigate and understand the actual situation before finding a targeted solution when solving related problems.

  For online games, parents, schools and society can’t just see its possible negative effects. Only when schools give guidance, parents teach by example, game companies develop high-quality content and anti-addiction mechanisms, and relevant departments undertake the responsibility of formulating rules and supervision can a complete and effective closed loop be formed.

Complete battle report! China e-sports team ended with two gold medals and one silver.

  Today, the e-sports exhibition competition of the Asian Games in Jakarta ended the competition for League of Legends. In the final, the China team led by Jian Zihao beat the Korean team 3-1 and won the gold medal. So far, all three e-sports competitions that China participated in have ended, and the players have won 2 gold medals and 1 silver medal.

  I believe many netizens are very concerned about how China players made it to the final and stood on the podium in the three competitions of Arena of Valor, clash royale and League of Legends. CCTV News has prepared a complete report of the China E-sports Team Asian Games for you. Let’s take a look at it ↓ ↓

  AOV: winning the championship undefeated shows the king’s style

  The first round and the second round of the China team were against Thailand and Taipei, China. After winning Thailand in the first round, China beat China Taipei 2-0, but the game was not easy.

  In the third round, China played against Viet Nam. Although the opponent caused a lot of trouble to China and even made China lose a game, the players who held their ground successfully won the third game and advanced to the final with a score of 2-1.

  In the final, China played against the previously defeated China Taibei team. In the first game, China won the game in just 8 minutes. In the second game, the China team pushed the other team’s crystal (destroyed the other team’s base) in less than 10 minutes. 2-0, China successfully won the AOV championship.

  Clash royale: "Brother Strength" lost the host.

  The clash royale Competition is the largest competition in Asia in recent years, with the largest number of teams. The teams in each country or region are very strong, so the excitement of the competition should not be underestimated.

  Huang Chenghui, a contestant of China team, lost to Indonesian players in the first game and fell into the loser group. After the defeat, he gradually found his state, winning one after another and reaching the final. However, in the final, Huang Chenghui needs to win two consecutive best-of-five games to win the gold medal.

  In the face of the Indonesian player who had defeated himself, Huang Chenghui won his opponent 3-0 in the first final. In the second game, there was something wrong with Huang Chenghui’s earphone equipment, but in the spirit of fairness and justice, he did not choose to interrupt the game directly, but waited until the end of a game before applying for arbitration. After the on-site equipment debugging, the game resumed.

  However, Indonesian players played well in this game, and finally won the game 3-1. Huang Chenghui finally ended his first Asian Games trip with runner-up results.

  League of Legends: Uzi led the team to win the championship in Korea.

  The League of Legends competition lasted for three days. In the group stage, China lost to South Korea twice and came second. In the match with South Korea, the state of China players also fluctuated, and many people were worried about the team’s prospects.

  In the semi-final, China played against Taipei, China. Under the unfavorable situation of losing one game first, China won two games in a row.

  In the final, China welcomed the South Korean team that had defeated itself twice. In this game, captain Jane proudly played an excellent level with the cooperation of her teammates. In the first game, Jian Zihao attacked crazily under the protection of his teammates, and China won the first game, leading 1-0. Although the Korean team pulled back a city in the second game, China adjusted its tactics in time and won the third game easily, with a total score of 2-1.

  △ In the news center of the Asian Games, reporters are watching the final of League of Legends between China and South Korea (Photo/vision china)

  In the deciding game, the South Korean team stood ready and remained strong in the early stage of the game. China players steadied their positions, gradually established their advantages and finally defeated their opponents. 3-1, China won the final championship.

  Although China’s journey is over, this e-sports competition is not over yet. In the next three days, StarCraft II, Hearthstone Legend and Live Football 2018 will also start one after another.

  However, it is worth mentioning that professional e-sports players are one in a million, and the probability that game lovers can become professional players is very small. For non-professional players, moderate games are the most important criterion.